Weapons

Melee Weapons
Fist - The basic mode of self defense, fists are useful when fighting small groups of unarmed or lightly armed enemies.
Brass Knuckles - A step up from fists, brass knuckles cause more damage to enemies and can knock them to the ground. Found behind Ocean Beach hotel.
Baseball Bat - Causing more damage to vehicles than other weapons, the baseball bat can be used to take down larger groups of lightly-armed enemies.
Nightstick - Like the baseball bat, the nightstick can be used to damage vehicles and take down enemies, but causes more damage. All cops carry nightsticks.
Screwdriver - A good starter melee weapon, the screwdriver is good for fending off small groups of enemies. Can be used to stab enemies.
Hammer - Like the screwdriver, good for fighting small groups of enemies. Also useful for damaging vehicles.
Meat Cleaver - A better weapon than the screwdriver, the meat cleaver is useful for killing enemies more quickly than the other melee weapons.
Knife - Similar to the screwdriver, the knife is useful for stabbing enemies.
Machete - A bigger version of the meat cleaver, the machete causes more damage to enemies and can also be used to destroy vehicles.
Katana - The most powerful of the blade weapons, the katana can take down enemies in one or two swings. Found in the Tarbrush Cafe in the mall.
Golf Club - The golf club can be used for taking out enemies in a more distant range than the other melee weapons. Found at the golf course.
Chainsaw - The chainsaw is the most powerful of the melee weapons. It makes running very difficult and slow, but can be used to take down large groups of enemies by running into them. Found in an open room in the pink apartment on the first island (with the Hermes parked outside).
Pistols
Colt 45 (Pistol)- The most commonplace firearm, the semi-automatic pistol is carried by all cops and causes a moderate amount of damage.
Colt Python (.357) - The most deadly of the pistols, the Colt can take down enemies in one shot, but cannot be fired while running. The Colt Python is named for its real-life counterpart.
Shotguns
Chrome Shotgun - A slow-firing powerful weapon, this is the basic shotgun and can be found in all cop cars.
Stubby Shotgun - A sawed-off version of the shotgun. Can shoot with slightly more power, but has a smaller range.
Spaz Shotgun (S.P.A.Z. 12) - A High-power rapid fire shotgun. Useful against multiple enemies.
SMGs
Tec-9 - A semi-automatic weapon, the Tec-9 has a high-capacity magazine and is useful against moderately sized groups of enemies. Can be used for drive-by's.
Ingram Mac 10 (Mac) - A semi-automatic pistol, the Mac 10 has a high rate of fire, but is relatively inaccurate and loses accuracy the more it fires. Can be used for drive-by's.
Uzi 9mm (Uz-I) - A more powerful semi-auto weapon, the Uzi has a higher rate of fire, but cannot be fired while running.
MP5 (MP) - An H&K MP5 with retracted stock, the MP5 is a high-power rapid firing SMG. All FBI agents are equipped with the MP5.
Assault Rifles
Ruger (Kruger) - A basic assault rifle, the Ruger fires with relative accuracy but lacks lock-on capability.
M4 - A heavy assault rifle, the M4 is fully automatic and causes moderate damage, but lacks lock-on capability.
Sniper Rifles
Sniper Rifle - A basic sniper rifle with crosshair-style scope. Relatively powerful, has the capability of zooming in or out.
PSG-1 (.308 Sniper) - A more powerful sniper rifle, the PSG-1 is named for its real-life counterpart and is equipped with a laser scope capable of zooming in or out.
Heavy Artillery
Flamethrower - The flamethrower can burn anything within a moderate radius. Causes enemies to catch on fire and die.
M60 - A slower firing helicopter gun, the M60 can take down enemies with one shot. Lacks lock-on capability.
Minigun - The most rapid-firing weapon available, the Minigun can take down large groups of enemies at one time. Cannot be aimed but is powerful due to the fast rate of fire.
Rocket Launcher - The most damaging weapon, the rocket launcher causes the most damage and lacks lock-on capability. Can only be used when further from targets.
Thrown
Grenade - Grenades are effective in taking down larger groups of enemies from further distances. Can be thrown at various ranges, and can kill anyone within close proximity to the explosion.
Remote Detonator Grenate - Just like the regular grenades, except the remote detonator grenades can be thrown within a few feet and detonated when a safe distance away.
Molotov Cocktail - Molotov cocktails work best when a good distance away from enemies, and can be used to take down larger groups of enemies the same way the flamethrower does, with a greater range. Can be thrown at various ranges and can only be found at Tacopalypse on the mainland.
Tear Gas (Original PS2/PC versions) - Tear gas grenades cause enemies to lose health when thrown. Can be found behind the police station in Washington Beach. Removed from all but the original PS2 and PC versions of Vice City.
















