Weapons

Melee Weapons
Fist - The basic mode of self defense, hand-to-hand combat is useful when fighting small groups of unarmed or lightly-armed enemies.
Baseball Bat - A step up from fists, the baseball bat is useful for fighting larger groups of enemies armed with melee weapons or smaller firearms. Found at all safehouses.
Light Weapons
Pistol - A basic semi-automatic handgun, the pistol does moderate damage, but not the best way to kill enemies armed with faster firing weapons. All police officers carry a pistol, and most gang members will be armed with one.
Uzi - A fully automatic small firearm, the uzi does moderate damage and can be used when doing drive-bys.
Shotguns & Rifles
Shotgun - A slower firing firearm, the shotgun does moderate damage to enemies. Can be found in all cop cars.
AK-47 - One of the better firearms, the assault rifle does a lot of damage and has a fast rate of fire.
M16 - The most powerful automatic weapon, the M16 lacks a standard lock-on aim, but compensates for this with a fast rate of fire. Military personnel are armed with M16's.
Sniper Rifle - A single-shot weapon, the sniper rifle lacks a standard lock-on aim, but is equipped with a scope to zoom in and zoom out.
Heavy Artillery
Rocket Launcher - The most powerful weapon, the rocket launcher causes the most damage. Lacks a standard aim and cannot be used when in close proximity to the target.
Flamethrower - The flamethrower is capable of burning everything within a moderately-sized radius.
Thrown
Molotov Cocktail - Molotov cocktails are useful when too far from enemies to use the flamethrower. Burn everything within a small radius of where they explode. Can be thrown at various ranges.
Grenade - Grenades are useful for causing heavy damage within a relatively large radius. Can be thrown at various ranges.
















